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Destiny’s Dilemma

I have decided to move my weekly piece to Mondays now that games are starting to get released again. If last week’s piece has taught me anything it’s that you do not want to release something that you want people to pay attention to on the same day as one of the biggest releases of the year.

Well friends, Destiny is here. The long awaited return by Bungie has been released and it’s actually very solid. Unfortunately, Destiny’s unique mix of game styles places it in such a unique category that it can be hard to decide just how good or lacking it is. I’ve played all through the story, tried out the different modes (with the exception of the raid) and put in a solid 15-20 hours in the game, so let’s talk about it.

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Devil’s Advocate

Or: The Post That Makes Everyone Hate Me

There are a few things that the gaming community can usually band together to agree on with their hatred. Terrible DLC, Aliens: Colonial Marines, and the way that SquareEnix and Capcom treat their franchises. I’m only going to talk about those last two today. Now, I’m by no means here to defend the companies as a whole, or even to say that the decisions I’m speaking for are necessarily good. Both have made plenty of stupid decisions, as anyone has, and even I can’t justify a lot of them. I just felt that SOMEONE needs to take on the role of devil’s advocate every now and then, and by god I’ll take one for the team if no one else will.

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The Game That Taught Me To Feel

For the majority of you who don’t really know me, there is a specific way that I play most video games. I generally play games one at a time and all the way through. I love to sit down and play a game for hours at a time. That being said, there are some games that allow me to become so engrossed that I will play them for untold hours without even realizing it. I want to talk about one such game today.

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You Should Try: Mother 3

This “You Should Try” is for a game that many of you have likely heard of before but I doubt as many have actually played it. If the name Mother 3 only manages to ring a bell then you probably heard about it from people begging Nintendo to release it outside of Japan. If you’re wondering “Why would you recommend I play the third game in a series I’ve never heard of before?” then allow me to explain just what Mother is.

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Breath of Fire: A Series Retrospective

Breath of Fire is a series of JRPGs developed over at Capcom. I’m not entirely sure how popular or well known it is, but growing up the first two games in the series were some of my favorite portable games. You may have seen a few bits of news on the upcoming Breath of Fire 6 that’s being made for the mobile market in Japan, which is what led me to create this. Who knows just how BoF6 is going to turn out, or if we’ll ever even see it outside of Japan, but I’d like to take the opportunity to inform everyone about the ins and outs of this great series.

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Visually Appealing: A Few Favorite Gaming Art Styles

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Art style is arguably one of the most important things to consider when making a game, especially if you want your game to be pleasing to the eye. Having a solid art style in your game can keep it alive long past the expiration of the platform it’s on. It can make your game continue to shine today despite the hardware limitations they were made under.

There are plenty of different examples of fantastic art styles and everyone has their own preferences so I’ve just listed some examples from different styles, but feel free to share your favorite art styles as well! Let’s begin.

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Video Games As More Than Gameplay

Video games are unique as a medium. If you went to read a book you’d likely be looking for well written characters and a good story. If you go to see a movie you’re probably looking for both of those things along with good cinematography. If you go to play a game though you could be looking for anything from visuals to story to characters to gameplay. Different people will weigh these factors differently and many will tell you that gameplay is the single most important thing in any game, but lets talk about that and the importance of other factors in comparison to gameplay.

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You Should Try: Shadow Tower: Abyss

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Shadow Tower: Abyss is a game you likely haven’t heard of before, and no one could really hold that against you. This is a game made by From Software of Demon / Dark Souls fame. It is actually the sequel to PS1 game Shadow Tower which released in the US in 1999. Unfortunately, unlike its predecessor, Shadow Tower: Abyss was never released outside of Japan. Agetec Inc, the publisher who brought the original Shadow Tower to the US, was in the process of bringing the sequel over, but it was canceled by Sony before it could be finished. A fan translation was eventually created so that english speakers could give this hidden gem a try.

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Going Back In Time

When you’ve been gaming as long as I have you start to accrue a ton of great memories from your experiences. It’s easy to build up fond memories of games from your past that keep it in a certain limelight for you, which is something I think we’re all guilty of. Memories like these can make retreading your gaming footsteps a scary notion. What if you go back to play a game you loved only to realize how poorly it has aged? The past isn’t just full of games you previously played though, there will always be experiences you missed out on. You can sit around wishing for the PS4 or Wii U to get some new games (and I’m right there with you) but there have been so many games that have been out for years that I’ve never gotten to experience.

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