Now Playing Tracks

Going Back In Time

When you’ve been gaming as long as I have you start to accrue a ton of great memories from your experiences. It’s easy to build up fond memories of games from your past that keep it in a certain limelight for you, which is something I think we’re all guilty of. Memories like these can make retreading your gaming footsteps a scary notion. What if you go back to play a game you loved only to realize how poorly it has aged? The past isn’t just full of games you previously played though, there will always be experiences you missed out on. You can sit around wishing for the PS4 or Wii U to get some new games (and I’m right there with you) but there have been so many games that have been out for years that I’ve never gotten to experience.

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Pump Up The Video Game Jams

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Video games are great. Music is great. Therefore video game music is great. It’s simple math folks. I’ve played a lot of games in my time, but it wasn’t until later in life that I really started appreciating the music that accompanied what I was playing. I’ve been listening to a lot of video game music lately and so I’ve decided to share some of my personal favorite tracks, along with fan remixes of most of them. I’ve tried to pick tracks from different eras of gaming so as not to just have a full list of SNES tracks, which would be easy enough to do on its own. Here we go!

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You Should Try: TITAN SOULS

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This is the first entry in what I hope will be a regular series in which I shed light on games many may not have heard of. This first piece will be a relatively short one as it is on a similarly short game. Hopefully these will get meatier as I make my way through more obscure games. If you know of any great, not particularly well known titles, from any era of gaming, then by all means let me know.

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Divinity: Original Sin Review - Seeing the Sights of Cyseal

Divinity: Original Sin is the newest release from Larian Studios, known pretty much exclusively for their other Divinity titles. Original Sin is a turn based rpg that exists today because of a very successful Kickstarter campaign which describes the game as “an old-school cRPG with new ideas & modern execution” and having finally finished I can attest that this is indeed accurate.

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Shovel Knight Review: Something Something Shovel Pun

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Shovel Knight is the first game from developer Yacht Club Games and is the result of a very successful Kickstarter campaign. In fact their kickstarter, which describes the game as “A groundbreaking love letter to 8 bits,” received over $300,000 of their initial goal of $75,000. It’s easy to tell that right from the start this was a game that a lot of people believed in, myself included. Yacht Club Games worked hard to not only create the game they wanted to make, but to help make sure people knew about it. Now that it’s out we can finally experience this love letter to 8 bit games that actually manages to become what it emulates.

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Here’s a short video of some footage of my time with Destiny so far. I’ll have a write-up early next week hopefully.

Determination Intensifies

Well friends, E3 is now out of the way. The excitement can begin slowly dying down as we return to waiting patiently for the many announced games to finally release. Huge events like this really make you happy that this is your hobby and past-time of choice. This entire industry, both the game development AND the journalism surrounding it, is one that I have a tremendous amount of love and respect for. I love to write and create things for others to experience, whether it’s meant to inform or simply ignite discussion and creative thought, and I love video games so combining these two is something that I’m passionate about.

As someone who has such reverence for this, I’ve recently been trying to get in the hang of writing more frequent and more varied material. I’ve posted a few pieces around here, mostly reviews but a couple of editorials as well. From this point on I hope to really expand on that. I usually play through games in relatively short fluid experiences, in most cases I’ll have games finished within a day or two of release, so reviews come pretty easily to me. However, over the next couple of months leading up to October when our wallets are murdered, there are relatively few big releases coming so I’ll be attempting to write more unique and personal content.

I have a few ideas for the kinds of things I want to write, from personal opinions on IP’s that I love or even ones that I think have a lot of potential, to revisiting classic games to see how they’ve held up, to helping spread the word about fantastic games that many people may not have experienced like Shadow Tower Abyss. I was also lucky enough to get into the alphas/betas for Destiny, Battlefield: Hardline, and Playstation Now, so I’ll have a bit to say about each of those soon.

If you’re still reading at this point then I’m guessing you’re not someone thinking to yourself “Why should I care?” If you are then here’s the deal: while I love to write how I feel about things, it’s so much more rewarding when people actually read what I have to say and comment on it. Even when someone leaves an opposing opinion I’m just glad that he or she took the time to stop by.

Without readers who are willing to get involved then all of this is essentially for nothing. My goal from this point on is to, hopefully, put out at least one fleshed out piece of content every week. If you’ve stuck around for this whole article then I thank you and I hope you’ll stick around over the next few months to check out what I write about and hopefully leave feedback for me. Thanks for your time!

Murdered: Soul Suspect - I Ain’t Afraid Of No Ghost

Murdered: Soul Suspect is a supernatural adventure game from Airtight Games and is published by Square Enix. I don’t have much experience with this developer and hadn’t really followed this game prior to its release so I went in with no real expectations. It’s hard to argue against the idea behind the game; a ghostly detective trying to solve his own murder…that’s intriguing stuff, but does it hold up? Yes and no.

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